Road Creator Pro v2.03: The Ultimate Plugin for Indicative Roads, Trees, Street Furniture, and Building Footprints in 3ds Max
H3: How to use Road Creator Pro with Road Creator Lite H2: How to install and activate Road Creator Pro? H3: System requirements and compatibility H3: Installation steps and activation code H2: How to create roads with Road Creator Pro? H3: Basic workflow and interface H3: Road types and parameters H3: Editing and customizing roads H2: How to add trees, street furniture, and building footprints with Road Creator Pro? H3: Tree types and parameters H3: Street furniture types and parameters H3: Building footprint types and parameters H2: How to export and render roads with Road Creator Pro? H3: Export options and formats H3: Rendering settings and tips H2: Conclusion H2: FAQs Table 2: Article with HTML formatting Road Creator Pro v2.03 for 3ds Max 2016-2019: A Powerful Tool for Creating Realistic Roads and Environments
If you are a 3D artist, architect, or designer who needs to create realistic roads and environments for your projects, you might be interested in Road Creator Pro v2.03 for 3ds Max 2016-2019. This is a plugin that allows you to quickly and flexibly create indicative roads, trees, street furniture, and building footprints in 3ds Max. In this article, we will review the features and benefits of Road Creator Pro, show you how to install and activate it, and guide you through the basic steps of creating roads and environments with it.
Road Creator Pro v2.03 for 3ds Max 2016-2019
What is Road Creator Pro?
Road Creator Pro is a plugin for 3ds Max that creates indicative roads, trees, street furniture, and building footprints. It is used in conjunction with the free Road Creator Lite plugin, which creates the road geometry. Road Creator Pro adds the road materials, textures, markings, curbs, sidewalks, intersections, roundabouts, bridges, tunnels, ramps, and more. It also adds trees, street furniture, and building footprints along the roads to create realistic environments.
Features and benefits of Road Creator Pro
Road Creator Pro has many features and benefits that make it a powerful tool for creating realistic roads and environments in 3ds Max. Some of them are:
It supports all unit types (metric, imperial, etc.)
It has a library of over 40 road types (asphalt, concrete, gravel, dirt, etc.)
It has a library of over 100 road markings (lines, arrows, symbols, etc.)
It has a library of over 50 tree types (deciduous, coniferous, palm, etc.)
It has a library of over 30 street furniture types (benches, lamps, signs, etc.)
It has a library of over 20 building footprint types (residential, commercial, industrial, etc.)
It allows you to edit and customize the roads and environments using various parameters (width, height, length, angle, color, texture, etc.)
It allows you to export the roads and environments as editable splines or meshes
It allows you to render the roads and environments using any renderer (V-Ray, Corona, Arnold, etc.)
It is compatible with 3ds Max 2016-2019
How to use Road Creator Pro with Road Creator Lite
To use Road Creator Pro with Road Creator Lite, you need to follow these steps:
Download and install both plugins from their official websites ( for Road Creator Pro and for Road Creator Lite)
Open 3ds Max and go to Customize > Customize User Interface > Toolbars
Select "RoadCreator" from the Category list and drag the "RoadCreatorLite " button to the main toolbar
Select "RoadCreatorPro" from the Category list and drag the "RoadCreatorPro" button to the main toolbar
Click on the "RoadCreatorLite" button and draw a spline in the viewport to create the road geometry
Click on the "RoadCreatorPro" button and select the road type, material, and markings from the drop-down menus
Adjust the road parameters (width, curb, sidewalk, etc.) using the sliders or typing the values
Add intersections, roundabouts, bridges, tunnels, ramps, etc. using the buttons on the toolbar
Add trees, street furniture, and building footprints using the buttons on the toolbar
Edit and customize the roads and environments using the sub-object mode and modifiers
Export and render the roads and environments using the buttons on the toolbar
How to install and activate Road Creator Pro?
To install and activate Road Creator Pro, you need to follow these steps:
System requirements and compatibility
Road Creator Pro has the following system requirements and compatibility:
Windows 7 or higher (64-bit)
3ds Max 2016-2019 (64-bit)
Any renderer (V-Ray, Corona, Arnold, etc.)
Internet connection for activation
Installation steps and activation code
To install Road Creator Pro, you need to follow these steps:
Download the plugin from its official website ()
Extract the zip file to a folder on your computer
Run the installer (RoadCreatorPro_Setup.exe) as administrator
Select your 3ds Max version and installation path
Click on "Install" and wait for the installation to finish
Open 3ds Max and go to Customize > Customize User Interface > Toolbars
Select "RoadCreator" from the Category list and drag the "RoadCreatorPro" button to the main toolbar
Click on the "RoadCreatorPro" button and enter your email address and activation code in the pop-up window
Click on "Activate" and wait for the confirmation message
Enjoy using Road Creator Pro!
To get your activation code, you need to purchase a license from its official website (). You can choose between a single-user license ($99) or a multi-user license ($299). The license is valid for one year and includes free updates and support.
How to create roads with Road Creator Pro?
To create roads with Road Creator Pro, you need to follow these steps:
Basic workflow and interface
The basic workflow of creating roads with Road Creator Pro is as follows:
Create a spline using Road Creator Lite or any other method in 3ds Max
Select the spline and click on the "RoadCreatorPro" button on the toolbar
Select a road type, material, and markings from the drop-down menus on the interface
Adjust the road parameters using the sliders or typing the values on the interface
Add intersections, roundabouts, bridges, tunnels, ramps, etc. using the buttons on the interface
Edit and customize the road using sub-object mode and modifiers in 3ds Max
Export and render the road using any renderer in 3ds Max
The interface of Road Creator Pro consists of four sections: Road Type, Road Material, Road Markings, and Road Parameters. Each section has different options and settings that affect the appearance and behavior of the road. You can access these sections by clicking on their tabs on the interface.
Road types and parameters
Road Creator Pro has a library of over 40 road types that you can choose from. Each road type has a different geometry, material, texture, and markings. You can select a road type from the drop-down menu on the Road Type tab on the interface. Some examples of road types are:
Asphalt Road
Concrete Road
Gravel Road
Dirt Road
Brick Road
Cobblestone Road
Wooden Road
Metal Road
Railroad
Runway
You can also adjust the road parameters using the sliders or typing the values on the Road Parameters tab on the interface. Some examples of road parameters are:
Road Width: The width of the road in meters
Curb Height: The height of the curb along the road in meters
Sidewalk Width: The width of the sidewalk along the road in meters
Sidewalk Height: The height of the sidewalk above the road in meters
Shoulder Width: The width of the shoulder along the road in meters
Shoulder Height: The height of the shoulder above the road in meters
Median Width: The width of the median between the lanes in meters
Median Height: The height of the median above the road in meters
Lane Count: The number of lanes on each side of the road
Lane Width: The width of each lane in meters
Lane Offset: The offset of each lane from the center of the road in meters
Lane Angle: The angle of each lane from the horizontal direction in degrees
Editing and customizing roads
You can edit and customize the roads using sub-object mode and modifiers in 3ds Max. You can access sub-object mode by right-clicking on the road and selecting "Convert to Editable Spline" or "Convert to Editable Poly". You can then select and manipulate vertices, segments, splines, polygons, edges, or elements using various tools and commands in 3ds Max. You can also add modifiers to the road to change its shape, appearance, or behavior. Some examples of modifiers are:
Bend: Bends the road along a specified axis and angle
Taper: Tapers the road along a specified axis and amount
Twist: Twists the road along a specified axis and angle
Noise: Adds random noise to the road geometry
Turbosmooth: Smooths the road geometry by subdividing it
Displace: Displaces the road geometry using a map or a texture
Morpher: Morphs the road geometry between different shapes or targets
UVW Map: Maps UV coordinates to the road geometry for texturing
Material: Applies a material to the road geometry for rendering
How to add trees, street furniture, and building footprints with Road Creator Pro?
To add trees, street furniture, and building footprints with Road Creator Pro, you need to follow these steps:
Tree types and parameters
Road Creator Pro has a library of over 50 tree types that you can choose from. Each tree type has a different geometry, material, texture, and size. You can select a tree type from the drop-down menu on the Tree tab on the interface. Some examples of tree types are:
Deciduous Tree
Coniferous Tree
Palm Tree
Bamboo Tree
Bonsai Tree
Cactus Tree
Flowering Tree
Fruit Tree
Mushroom Tree
Christmas Tree
You can also adjust the tree parameters using the sliders or typing the values on the Tree tab on the interface. Some examples of tree parameters are:
Tree Count: The number of trees to add along the road
Tree Spacing: The distance between each tree in meters
Tree Offset: The offset of each tree from the road edge in meters
Tree Height: The height of each tree in meters
Tree Scale: The scale of each tree relative to its original size
Tree Rotation: The rotation of each tree around its vertical axis in degrees
Tree Variation: The amount of random variation in the tree geometry, material, texture, and size
Street furniture types and parameters
Road Creator Pro has a library of over 30 street furniture types that you can choose from. Each street furniture type has a different geometry, material, texture, and size. You can select a street furniture type from the drop-down menu on the Street Furniture tab on the interface. Some examples of street furniture types are:
Bench
Lamp
Sign
Trash Can
Mailbox
Fire Hydrant
Bike Rack
Bus Stop
Parking Meter
Newspaper Stand
You can also adjust the street furniture parameters using the sliders or typing the values on the Street Furniture tab on the interface. Some examples of street furniture parameters are:
Furniture Count: The number of street furniture items to add along the road
Furniture Spacing: The distance between each street furniture item in meters
Furniture Offset: The offset of each street furniture item from the road edge or sidewalk edge in meters
Furniture Height: The height of each street furniture item in meters
Furniture Scale: The scale of each street furniture item relative to its original size
Furniture Rotation: The rotation of each street furniture item around its vertical axis in degrees
Furniture Variation: The amount of random variation in the street furniture geometry, material, texture, and size
Building footprint types and parameters
Road Creator Pro has a library of over 20 building footprint types that you can choose from. Each building footprint type has a different geometry, material, texture, and size. You can select a building footprint type from the drop-down menu on the Building Footprint tab on the interface. Some examples of building footprint types are:
Residential Building
Commercial Building
Industrial Building
Office Building
Hotel Building
Apartment Building
Skyscraper Building
Church Building
School Building
Hospital Building
You can also adjust the building footprint parameters using the sliders or typing the values on the Building Footprint tab on the interface. Some examples of building footprint parameters are:
Building Count: The number of buildings to add along the road
Building Spacing: The distance between each building in meters
Building Offset: The offset of each building from the road edge or sidewalk edge in meters
Building Height: The height of each building in meters
Building Scale: The scale of each building relative to its original size
Building Rotation: The rotation of each building around its vertical axis in degrees
Building Variation: The amount of random variation in the building geometry, material, texture, and size
How to export and render roads with Road Creator Pro?
To export and render roads with Road Creator Pro, you need to follow these steps:
Export options and formats
Road Creator Pro allows you to export the roads and environments as editable splines or meshes. You can choose the export option from the drop-down menu on the Export tab on the interface. You can also choose the export format from the following options:
3ds Max native format (.max)
Autodesk FBX format (.fbx)
Wavefront OBJ format (.obj)
Stereolithography format (.stl)
Collada format (.dae)
Alembic format (.abc)
To export the roads and environments, you need to follow these steps:
Select the road or environment that you want to export
Click on the "Export" button on the Export tab on the interface
Choose the export option and format from the drop-down menus
Choose the destination folder and file name for the exported file
Click on "Save" and wait for the export to finish
Rendering settings and tips
Road Creator Pro allows you to render the roads and environments using any renderer in 3ds Max. You can choose the renderer from the drop-down menu on the Render tab on the interface. You can also adjust the rendering settings and parameters using the sliders or typing the values on the Render tab on the interface. Some examples of rendering settings and parameters are:
Render Size: The width and height of the rendered image in pixels
Render Quality: The quality of the rendered image in terms of anti-aliasing, noise, and detail
Render Time: The maximum time allowed for rendering each frame in seconds
Render Camera: The camera view to use for rendering
Render Lighting: The lighting setup to use for rendering
Render Environment: The environment map or color to use for rendering
Render Output: The output format and location for the rendered image or animation
To render the roads and environments, you need to follow these steps:
Select the road or environment that you want to render
Click on the "Render" button on the Render tab on the interface
Choose the renderer and adjust the rendering settings and parameters from the drop-down menus and sliders
Click on "Render" and wait for the rendering to finish
Save or view the rendered image or animation from the output location
Some tips for rendering the roads and environments are:
Use a high-quality renderer such as V-Ray, Corona, or Arnold for realistic results
Use a low-quality renderer such as Scanline or Quicksilver for fast previews
Use a high render size and quality for final renders or close-up shots
Use a low render size and quality for test renders or distant shots
Use a perspective camera with a wide angle lens for dynamic views
Use an orthographic camera with a parallel projection for schematic views
Use a sun and sky system with physical parameters for natural lighting
Use a dome light with an HDRI map for environmental lighting
Use a gradient or a solid color for a simple background
Use an image or a map for a complex background
Use a PNG or a TIFF format for saving images with transparency
Use a JPEG or a BMP format for saving images without transparency
Use an AVI or a MOV format for saving animations with sound
Use an MP4 or a GIF format for saving animations without sound
Conclusion
Road Creator Pro v2.03 for 3ds Max 2016-2019 is a powerful tool for creating realistic roads and environments in 3ds Max. It allows you to quickly and flexibly create indicative roads, trees, street furniture, and building footprints in 3ds Max. It also allows you to edit and customize the roads and environments using various parameters, sub-object mode, and modifiers. It also allows you to export and render the roads and environments using any renderer in 3ds Max. Road Creator Pro is compatible with 3ds Max 2016-2019 and costs $99 for a single-user license or $299 for a multi-user license. You can download and install Road Creator Pro from its official website () and activate it using your email address and activation code. You can also download Road Creator Lite, which is a free plugin that creates the road geometry, from its official website (). Road Creator Pro is a must-have plugin for any 3D artist, architect, or designer who needs to create realistic roads and environments for their projects.
FAQs
Here are some frequently asked questions about Road Creator Pro:
What is the difference between Road Creator Pro and Road Creator Lite?Road Creator Pro is a plugin that adds road materials, textures, markings, curbs, sidewalks, intersections, roundabouts, bridges, tunnels, ramps, trees, street furniture, and building footprints to the road geometry created by Road Creator Lite. Road Creator Lite is a free plugin that creates only the road geometry.
How can I update Road Creator Pro?You can update Road Creator Pro by downloading the latest version from its official website () and running the installer as administrator. You can also check for updates by clicking on the "Check for Updates" button on the interface.
How can I get support for Road Creator Pro?You can get support for Road Creator Pro by contacting the developer via email ()